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Spudbox65's Madden 26 CPU vs. CPU (Slow-Sim) Sliders

These sliders are designed for CPU vs. CPU gameplay, in a single-team control Offline Franchise. They were designed to have your stats in watched games accurately reflect stats in simmed games. My testing methodology is as follows: I simmed the first week of the NFL season 5 times and recorded the stats from all 16 games. I then would watch all week 1 games and record the stats from those watched games, tweaking the sliders after each full week of games and then starting the week over until watching all of the games in Week 1 produced stats in every major category that fell within the range of the stats produced from the 5 times I simmed Week 1. I am still testing but the following sliders are currently usable. Once I have a locked in set, I will tweak after every new patch to make sure the sliders still work.

These sliders were designed and tested to be played with the “Snap Mischief” trait added to EVERY SINGLE QB in the game. This must be done INSIDE Franchise mode. IT ALSO MUST BE ADDED TO EVERY ROOKIE QB AT THE BEGINNING OF EVERY NEW SEASON. Adding this trait to every QB is the ONLY way to get False Start and Offside penalties at a realistic rate. That being said, the sliders should work perfectly fine without using the trait edits, you just won't get realistic False Start and Offside numbers.

DISCLAIMER: CPU vs. CPU (Slow-Sim) Players: ALWAYS SKIP HALF-TIME SHOW BEFORE IT STARTS If you fail to skip the halftime show BEFORE it begins, then after your game your team sacks stat will be recorded differently than the combined total of individual player sacks. This ALWAYS happens. It MAY also happen in User vs. CPU games. I'm not sure because I don't play this way. To Do This Correctly: AS SOON AS YOUR TEAM STARTS WALKING OFF THE FIELD FOR HALFTIME, START HOLDING THE A BUTTON (OR PLAY STATION EQUIVALENT). YOU WILL KNOW YOU WERE SUCCESSFUL IF YOU DO NOT NEED TO RESTART YOUR SLOW-SIM. THE KICKING TEAM SHOULD JUST AUTOMATICALLY KICK OFF THE SECOND HALF. IF YOU HAVE TO SELECT SLOW SIM AGAIN, THEN YOU WERE TOO SLOW IN SKIPPING THE HALFTIME SHOW.

MAIN MENU: (the following settings must be set in the Main Menu, before entering Franchise Mode. These settings will then be imported into your franchise, and some (ex. Penalties) will then require manual adjustment inside of franchise). Set ALL of the following in the Main Menu, as these will need to be imported later into Franchise Mode.

Slider Configuration

Gameplay Settings

Audited settings surface for Madden 26+

Slider Value
Skill Level All-Pro
Quarter Length 11
Accelerated Clock On
Minimum Play Clock Time 13
Ball Hawk Turn Off
Heat Seeker Turn Off
Wear and Tear On

Game Options

Core Madden gameplay settings

Slider Value
Injuries 39
Fatigue 100
Min Player Speed Threshold 94

Player/CPU Skill Sliders

Core gameplay sliders with separate Human/CPU values

Slider Value
QB Accuracy Human: 28 / CPU: 28
Pass Blocking Human: 72 / CPU: 72
WR Catching Human: 90 / CPU: 90
Run Blocking Human: 57 / CPU: 57
Ball Security Human: 47 / CPU: 47
Pass Defense Reaction Time Human: 50 / CPU: 50
Interceptions Human: 32 / CPU: 32
Pass Coverage Human: 50 / CPU: 50
Tackling Human: 50 / CPU: 50

Special Teams

Kicking gameplay sliders

Unfortunately, Special Teams Sliders have no effect within Franchise Mode for CPU vs. CPU / Slow-Sim play. This has been a problem in Madden for years. Therefore, just leave them all at 50.

Slider Value

Penalties

Audited Madden 26 penalty settings

Penalty Sliders must be set by increments of 5 in them Main Menu. They must be manually adjusted inside Franchise Mode for any values between these 5 point increments.

Slider Value
Offside 56
55 in the Main Menu
False Start 96
95 in the Main Menu
Holding 56
55 in the Main Menu
Face Mask 40
Defensive Pass Interference 95
Offensive Pass Interference On
Kick Catch Interference On
Illegal Block in the Back 51
50 in the Main Menu
Intentional Grounding On
Roughing Passer 52
50 in the Main Menu
Roughing Kicker On

Wear and Tear - Impact

Wear and tear impact settings

Slider Value
Tackle Impact Scale 10
Catch Tackle Impact Scale 6
HitStick Tackle Impact Scale 19
CutStick Tackle Impact Scale 17
Defender Tackle Advantage Scale 11
Sack Impact Scale 18
Block Impact Scale 1
Impact Block Impact Scale 2

Wear and Tear - Recovery

Wear and tear recovery settings

Slider Value
Per-Play Recovery 1
Per-Timeout Recovery 2
Halftime Recovery 8
Healing Reserve Pool Scale 12
Week to Week Recovery 35
After considerable testing, I have yet to find any evidence that this slider has any effect whatsoever. I have tested it in depth and meticulously logged W&T from Week to Week and have noticed no difference. If anyone can prove otherwise, I am open to being convinced otherwise.

Weather - Precipitation Scale

Precipitation-related gameplay sliders

Slider Value
Precipitation Catch Chance Scale 65
Precipitation Pass Accuracy Scale 45
Precipitation Pass Strength Scale 40
Precipitation Broken Tackle Scale 40
Precipitation Kicking Accuracy Scale 45
Precipitation Kicking Strength Scale 45
Precipitation Slip Scale 57
Precipitation Movement Penalties 18

XP Progression

Position and age-based XP progression sliders

Slider Value
Quarterbacks 74
Halfbacks 86
Tight Ends 90
Wide Receivers 78
Full Backs 96
Tackles 120
Guards 116
Centers 110
Edge Rushers 92
Defensive Tackles 86
Middle Linebackers 104
Outside Linebackers 104
Cornerbacks 114
Free Safeties 116
Strong Safeties 106
Kickers 80
28 Years 90
29 Years 90
30 Years 90
31 Years 90
32 Years 80
33 Years 80
34 Years 70
35+ Years 70

Regression

Position and age-based regression sliders

Slider Value
Quarterbacks 200
Halfbacks 110
Wide Receivers 120
Edge Rushers 110
Defensive Tackles 130
Kickers 110
30 Years 110
31 Years 120
32 Years 120
33 Years 130
34 Years 140
35+ Years 150