Spudbox65's Madden 26 CPU vs. CPU (Slow-Sim) Sliders
These sliders are designed for CPU vs. CPU gameplay, in a single-team control Offline Franchise. They were designed to have your stats in watched games accurately reflect stats in simmed games. My testing methodology is as follows: I simmed the first week of the NFL season 5 times and recorded the stats from all 16 games. I then would watch all week 1 games and record the stats from those watched games, tweaking the sliders after each full week of games and then starting the week over until watching all of the games in Week 1 produced stats in every major category that fell within the range of the stats produced from the 5 times I simmed Week 1. I am still testing but the following sliders are currently usable. Once I have a locked in set, I will tweak after every new patch to make sure the sliders still work.
These sliders were designed and tested to be played with the “Snap Mischief” trait added to EVERY SINGLE QB in the game. This must be done INSIDE Franchise mode. IT ALSO MUST BE ADDED TO EVERY ROOKIE QB AT THE BEGINNING OF EVERY NEW SEASON. Adding this trait to every QB is the ONLY way to get False Start and Offside penalties at a realistic rate. That being said, the sliders should work perfectly fine without using the trait edits, you just won't get realistic False Start and Offside numbers.
DISCLAIMER: CPU vs. CPU (Slow-Sim) Players: ALWAYS SKIP HALF-TIME SHOW BEFORE IT STARTS If you fail to skip the halftime show BEFORE it begins, then after your game your team sacks stat will be recorded differently than the combined total of individual player sacks. This ALWAYS happens. It MAY also happen in User vs. CPU games. I'm not sure because I don't play this way. To Do This Correctly: AS SOON AS YOUR TEAM STARTS WALKING OFF THE FIELD FOR HALFTIME, START HOLDING THE A BUTTON (OR PLAY STATION EQUIVALENT). YOU WILL KNOW YOU WERE SUCCESSFUL IF YOU DO NOT NEED TO RESTART YOUR SLOW-SIM. THE KICKING TEAM SHOULD JUST AUTOMATICALLY KICK OFF THE SECOND HALF. IF YOU HAVE TO SELECT SLOW SIM AGAIN, THEN YOU WERE TOO SLOW IN SKIPPING THE HALFTIME SHOW.
MAIN MENU: (the following settings must be set in the Main Menu, before entering Franchise Mode. These settings will then be imported into your franchise, and some (ex. Penalties) will then require manual adjustment inside of franchise). Set ALL of the following in the Main Menu, as these will need to be imported later into Franchise Mode.
Slider Configuration
Gameplay Settings
Audited settings surface for Madden 26+
| Slider | Value |
|---|---|
| Skill Level | All-Pro |
| Quarter Length | 11 |
| Accelerated Clock | On |
| Minimum Play Clock Time | 13 |
| Ball Hawk | Turn Off |
| Heat Seeker | Turn Off |
| Wear and Tear | On |
Game Options
Core Madden gameplay settings
| Slider | Value |
|---|---|
| Injuries | 39 |
| Fatigue | 100 |
| Min Player Speed Threshold | 94 |
Player/CPU Skill Sliders
Core gameplay sliders with separate Human/CPU values
| Slider | Value |
|---|---|
| QB Accuracy | Human: 28 / CPU: 28 |
| Pass Blocking | Human: 72 / CPU: 72 |
| WR Catching | Human: 90 / CPU: 90 |
| Run Blocking | Human: 57 / CPU: 57 |
| Ball Security | Human: 47 / CPU: 47 |
| Pass Defense Reaction Time | Human: 50 / CPU: 50 |
| Interceptions | Human: 32 / CPU: 32 |
| Pass Coverage | Human: 50 / CPU: 50 |
| Tackling | Human: 50 / CPU: 50 |
Special Teams
Kicking gameplay sliders
Unfortunately, Special Teams Sliders have no effect within Franchise Mode for CPU vs. CPU / Slow-Sim play. This has been a problem in Madden for years. Therefore, just leave them all at 50.
| Slider | Value |
|---|
Penalties
Audited Madden 26 penalty settings
Penalty Sliders must be set by increments of 5 in them Main Menu. They must be manually adjusted inside Franchise Mode for any values between these 5 point increments.
| Slider | Value |
|---|---|
| Offside | 56 |
| 55 in the Main Menu | |
| False Start | 96 |
| 95 in the Main Menu | |
| Holding | 56 |
| 55 in the Main Menu | |
| Face Mask | 40 |
| Defensive Pass Interference | 95 |
| Offensive Pass Interference | On |
| Kick Catch Interference | On |
| Illegal Block in the Back | 51 |
| 50 in the Main Menu | |
| Intentional Grounding | On |
| Roughing Passer | 52 |
| 50 in the Main Menu | |
| Roughing Kicker | On |
Wear and Tear - Impact
Wear and tear impact settings
| Slider | Value |
|---|---|
| Tackle Impact Scale | 10 |
| Catch Tackle Impact Scale | 6 |
| HitStick Tackle Impact Scale | 19 |
| CutStick Tackle Impact Scale | 17 |
| Defender Tackle Advantage Scale | 11 |
| Sack Impact Scale | 18 |
| Block Impact Scale | 1 |
| Impact Block Impact Scale | 2 |
Wear and Tear - Recovery
Wear and tear recovery settings
| Slider | Value |
|---|---|
| Per-Play Recovery | 1 |
| Per-Timeout Recovery | 2 |
| Halftime Recovery | 8 |
| Healing Reserve Pool Scale | 12 |
| Week to Week Recovery | 35 |
| After considerable testing, I have yet to find any evidence that this slider has any effect whatsoever. I have tested it in depth and meticulously logged W&T from Week to Week and have noticed no difference. If anyone can prove otherwise, I am open to being convinced otherwise. | |
Weather - Precipitation Scale
Precipitation-related gameplay sliders
| Slider | Value |
|---|---|
| Precipitation Catch Chance Scale | 65 |
| Precipitation Pass Accuracy Scale | 45 |
| Precipitation Pass Strength Scale | 40 |
| Precipitation Broken Tackle Scale | 40 |
| Precipitation Kicking Accuracy Scale | 45 |
| Precipitation Kicking Strength Scale | 45 |
| Precipitation Slip Scale | 57 |
| Precipitation Movement Penalties | 18 |
XP Progression
Position and age-based XP progression sliders
| Slider | Value |
|---|---|
| Quarterbacks | 74 |
| Halfbacks | 86 |
| Tight Ends | 90 |
| Wide Receivers | 78 |
| Full Backs | 96 |
| Tackles | 120 |
| Guards | 116 |
| Centers | 110 |
| Edge Rushers | 92 |
| Defensive Tackles | 86 |
| Middle Linebackers | 104 |
| Outside Linebackers | 104 |
| Cornerbacks | 114 |
| Free Safeties | 116 |
| Strong Safeties | 106 |
| Kickers | 80 |
| 28 Years | 90 |
| 29 Years | 90 |
| 30 Years | 90 |
| 31 Years | 90 |
| 32 Years | 80 |
| 33 Years | 80 |
| 34 Years | 70 |
| 35+ Years | 70 |
Regression
Position and age-based regression sliders
| Slider | Value |
|---|---|
| Quarterbacks | 200 |
| Halfbacks | 110 |
| Wide Receivers | 120 |
| Edge Rushers | 110 |
| Defensive Tackles | 130 |
| Kickers | 110 |
| 30 Years | 110 |
| 31 Years | 120 |
| 32 Years | 120 |
| 33 Years | 130 |
| 34 Years | 140 |
| 35+ Years | 150 |